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Mono green commander
Mono green commander





Be aware that their ugly cousins, Boreal Druid and Arbor Elf, also exist. Llanowar Elves/ Elvish Mystic/ Fyndhorn Elves/ Birds of Paradise: They beat all but the best accelerants for efficiency and they have amazing synergy with all the Green cards that care about creatures.He’s more fragile, true, but that’s not enough to discount the raw acceleration that he brings to the table. Joraga Treespeaker: It’s kind of like a second copy of Sol Ring.In a deck with no basics, it’s the best combo card in Commander. In a deck with few basics, it’s a powerful graveyard enabler. Hermit Druid: In a deck with a lot of basics, it’s a cheap source of card advantage and guaranteed land drops.His body is pretty easy to recur and reuse, too.

mono green commander

Fierce Empath: Green’s got some real heavy hitters at CMC 6+ so the ability is always going to help you find an answer or a threat to suit your needs.Fauna Shaman: A well-designed toolbox of creatures will guarantee that you’ll always have an answer to whatever problems your opponents are causing for you.Eternal Witness: Versatile recursion attached to a cheap creature.No matter what sort of idiot creatures you have on the board, you can just fire off one of Green’s ten creature tutors and “oops, I win” your opponents from 40. Craterhoof Behemoth: This is the reason that Green decks don’t have to run win conditions.As a result, this is almost going to burn your opponents way harder than it burns you. Likewise, there are some good green enchantments, but for the most part, the color gets ahead by investing in lands and creatures. Bane of Progress: Green is much less reliant on artifacts than other colors, since it has better ways of ramping itself and generating card advantage.With Avenger and any of green’s copious ramp spells, you already have all you’ll need in order to win. Avenger of Zendikar: Creates an army all on his own.Of course, Druids are less flexible than Shamans, and most of them already tap for one mana anyway, but Seton’s ability allows them to do it right away, making a good pair with Glimpse of Nature effects. As another alternative, you can do the same with Druids and Seton, Krosan Protector. Short of very lucky first hands, it might take a bit to get there, but at that point, you’ll generate such ludicrous amounts of mana (with Sasaya’s Essence in play, 7 Forests tap for 49) that even a single threat like Genesis Wave becomes a doomsday event.įirst Appearance: June 2005, Saviors of Kamigawa.Īlternative: It’s nowhere near Sasaya’s explosiveness, but if you’re willing to build under a specific restriction, you can make a Commander Tribal Shaman list and put Sachi, Daughter of Seshiro at the helm. Sasaya’s decks easily run more than 50% of lands, backed up by a large amount of tutor-to-hand spells, in order to trigger her flipping. Lots of them, particularly basic Forests. Sasaya, Orochi Ascendant is even scarier than fellow Monk Azusa, but allows for less freedom in your build because her needs are really single-minded: lands. After all, if there’s a format that emphasizes personal choices over consensus, it’s Commander. (Be aware that Gatherer returns Budoka Gardener, Budoka Pupil, Orochi Eggwatcher, and Sasaya, Orochi Ascendant twice because of their flip sides, Also, the color identity of Daughter of Autumn, Ishkanah, Grafwidow, Thelon of Havenwood, and Yasova Dragonclaw is not actually mono-green.) Some of them make for excellent commanders, but which ones guarantee truly sensational games, either by ramping your mana or turning your board into a massive army of giant tramplers? In other words, what would a Timmy love to play in Commander?īe aware this list doesn’t really differentiate between 1v1 and multiplayer, or the viability in a competitive environment, although I’m fairly certain all of these can be played to satisfaction, regardless of the underlying approach to the format. There are 67 mono-green Legendary creatures in the game. Mono-Green in particular is often a recipe for very flashy plays, especially if you choose one of these commanders. Going monocolored in Commander really simplifies the deckbuilding, forcing us to focus on one specific strategy that better fits the color.







Mono green commander